Mass Effect Trilogy:
Why did I love this game?
One of the things that drew me in almost immediately were the character interactions. The conversations between the characters were not only well-defined but also whimsical and in depth. They didn’t just talk or interact to move the game from scene to scene, they interacted in order to grow the character, to grow the relationships, to increase emotional investment. As the game moves on, the characters grow within each altercation and with each NPCs they come in contact with. By the end of the game, who Shepard started out is no longer the same person, improved, but very much a different person. That made the game more real. I was very emotionally invested in Shepard and every decision she made.
The romance options also takes the love interest personality into play. For instance, who Shepard is with Liara is very different than who Shepard is with Tali, Miranda, or Jack. Tali is shy and timid, yet when put to the fires to defend her honor or the honor of her flotilla, she becomes a warrior. Miranda is fierce and loyal, determined to achieve every goal she sets for herself to define herself as a separate person designed not by her father but by whom she decides. Jack is a hard nut to crack. Every person who came into her life as a child caused her unimaginable torture and pain. She doesn’t trust anyone, let alone allow anyone close enough to love. When that wall finally drops enough to allow Shepard in, Jack becomes a different person, closer to human in her own eyes.
The friendships that develop also develop in a real time frame. People will not generally just jump into a friendship, just like everything else, it takes time. Shepard helps people, that is the whole point to the character. Whether male or female Shepard, that character helps people. Because of that quality, people are drawn to Shepard. And when Shepard helps others, those friendships develop, and strengthen, and solidify.
Now, let’s talk technical aspects. I play on Xbox 360. After having played on a PC and a Mac, I much prefer to play on a console. The ease of the controls made the game seamless for me. Of course, it takes a while to master moving the character with the left and right thumbs and using weapons with the left and right index fingers. But once I got used to that part of playing on a console, everything was gravy. Now when I play on my Mac, I am rubbish.
Graphics are important for me, it helps draw me in and I experience more immersion, but with that said, graphics are not what makes or breaks a game for me. One of my favorite games is Get Medieval. The graphics were 2d, could only be played on older versions Windows, 95/98, and moving was done with “wsad” and shooting was the space bar. I thought that game was genius! I played through eight or nine times. It had 44 levels, one bad bad guy, the “burglar,” and other nameless monsters. There are four character choices: The Archer (Eryc), The Barbarian (Zared), The Sorceress (Levina), and The Avenger (Kellina) differ only in speed and strength. The slowest character (Zared) is the strongest, the fastest (Eryc) the weakest. But what made this game remarkable for me was this: it was the first RPG type game I ever played. Before I played Get Medieval, I had only played board games and games on Pogo (yeah I know, don’t judge! I was a casual player for a long time), but they never stimulated me the way RPGs do. When I discovered this game, my idea behind games and why people love video games changed.